Video Game Reviews
You are Noble 6, the newest member of Noble Team. You’re a “hyper lethal vector” that the Office of Naval Intelligence (ONI) brass has decided to move to a new squad in the defense of the planet Reach. You’re shrouded in mystery, and blocks of black ink mark the records on you that your commander has defied orders to find. You will fight for survival as your squad mates begin to fall and the situation on Reach becomes dire.
The game opens up with a grim scene: your helmet has a big hole in the middle of the visor and it looks like it was used to beat you to death. Bungie has already told you what kind of affair you are in for. This time, you return as Noble 6, a SPARTAN-III newly placed into Noble Team with Jorge (the tank), Emile (the closed-quarters specialist), Jun (the sniper), Kat (the tech wizard and second in command), and your leader, Carter. These warriors take no crap, and have every intention of dealing with insurgents as well as the Covenant. Reach is currently believed to be cut off from the planetary network by the rebel forces, but Noble is the first to discover that the Covenant have come to Reach.
Noble Team becomes wrapped up in the attempt to save Reach from the Covenant. It is discovered that the Covenant have brought a full invasion army to the planet. Noble Team travels deeper into the territory in an attempt to squash the invasion quickly, only to have their forces decimated by a Covenant Super-Carrier. From there, Noble 6 makes plans to take out the Super-Carrier, their true past comes out, and the SPARTANs plan to save Reach. The rest is what you’ll have to play on your own.